Arise is an upcoming free-to-play third-person multiplayer action role-playing game (ARPG) for PC (Windows, Mac). Set in the world of Artellium, which is part of the Cross The Ages universe, players engage in a wide variety of activities ranging from dungeon exploration and combat to cooperative resource management and crafting. The game emphasizes player-driven progression and economic control within a dynamic and evolving multiplayer environment. Additionally, Arise integrates blockchain technology (Ethereum, Immutable) to record and secure ownership of optional game-related digital assets earned or purchased by players such as NFTs (e.g. skins, weapons) and cryptocurrency ($CTA).

Game Features
- Third-Person Action Combat: Combat is centered around weapon-based mechanics rather than character classes, with each weapon offering basic attacks, energy-consuming combos, three spells with cooldowns, and a powerful ultimate ability.
- Solo & Multiplayer Dungeons: Players can explore dungeons alone or in groups of up to four, choosing between competitive timed runs or more flexible exploration modes, with rewards and rankings influenced by performance.
- Elemental Combat System: Weapons and dungeons are tied to elemental types that influence both offensive and defensive effectiveness, as well as progression in the talent tree, without restricting overall gameplay flexibility.
- Player-Driven Economy: The in-game economy is controlled entirely by players, with all secondary and refined resources, along with crafted items, generated through player activity. Only primary resources and tier 1 weapons are earned directly through gameplay.
- Resource Gathering & Crafting: Players can collect and refine both primary and secondary resources, and use them to craft tools, potions, and enhancement items needed for progression and trade.
- Weapon Progression & Enhancement: Weapons are upgraded through a fusion system that requires multiple lower-tier weapons and refined resources of the corresponding tier and element, allowing players to strengthen their arsenal over time.
- Character Specialization & Skill Management: Players can customize their characters using skill and talent trees. Elemental alignment influences certain abilities, while the ability to change weapons enables diverse tactical approaches.
- Inventory & Building Management: Players manage personal inventories and in-game buildings, which support crafting, storage, and progression in the economic systems.
- Cooperative Gameplay: Team-based cooperation is emphasized in both combat and resource systems, encouraging players to combine strengths and specializations to succeed and influence the in-game economy.
- Lore-Based Environment: Each dungeon is associated with a specific location, faction, and elemental theme drawn from the game’s lore, linking narrative context with gameplay mechanics.

Blockchain Integration
Arise aims to feature a partially player-owned economy where players can effectively own and trade various game-related digital assets (e.g. skins, cryptocurrency) outside of the game, using smart contracts built on the Ethereum and Immutable zkEVM blockchains to record and secure transactions and ownership thereof. The game integrates the $CTA cryptocurrency, which is used as a premium currency, medium of exchange, and De-Fi token. Arise is not open source. While ownership of digital assets is decentralized and secured on the blockchain, users may not be able to run the game in the event that its online service is prematurely shut down.

Ownable (NFTs)
Name | Description | Markets |
---|---|---|
Skins | NFT representations of skins that owners/holders may use in the game. | |
Weapons | NFT representations of weapons that owners/holders may use in the game. |

Cryptocurrency
$CTA is the native token of the wider Cross The Ages ecosystem, serving as a premium currency, medium of exchange and De-Fi reward token.
It is a fungible, Ethereum-based, ERC-20 token limited to a total original supply of 500,000,000. The different ways to get $CTA outside of crypto markets are… (read more)